
Dagnue
ClassPit boss (B)
FamilyHerodianHP2 078 400Attack*312 853Defence*3 298
Fire100
Aqua100
Terra100
Wind100Elan Plateau Shared lands — Mon, Tue, Thu, Sat at 20:00 (Moscow time)
Stats
- Aggressive
- yes
- Social*
- asks for help 100 · helps 100
- Attack speed*
- once in 2 s
- Running speed*
- 5 · in battle 8
- Attack type
- from a distance
- Attack element
Fire- Attack range
- 175
- Sight*
- 100
- Minions
- —
- Evasion / defence tanks
- —
- Debuff
- —
- Defence skills
- —
Forces and skills
- Frost Nova Force 7 — Blades of ice explode from the caster, cutting all nearby enemies.
- Meteor Swarm Force 7 — A rain of meteors descends upon a large area around the target.
- Restrain Force 7 — Strikes critical vital points, preventing a target from using attack Skills.
How it fights and weak spots
- Hits from 175: farther than any melee weapon (up to 32), closer than bows and firearms (180).
- The same resistance to every element (100): by the tables the element of weapons and talics does not matter.
- Its attack is «Fire»: resistance to this element helps.
Loot
Race-bound, of what drops: Cora — 6, Bellato — 6, Accretia — 19, Bellato & Cora — 1.
The chance per kill — for a player of the monster's level, without loot boosters. The player's level does not change the chance.
100 % · each of 6
39 % · each of 2
28 % · each of 7
6.1 % · each of 18
Elemental Mild EarringCora
Elemental Cus EarringCora
Elemental Dan EarringHCora
Elemental Spirit AppendixBellato
Elemental Mind AppendixBellato
Elemental Tomb AppendixGBellato
Elemental Pliant HeadsetAccretia
Elemental Power HeadsetAccretia
Elemental Hue HeadsetAccretia
Elemental Dan ArmletGCora
Elemental Cus ArmletCora
Elemental Mild ArmletCora
Elemental Spirit WristletBellato
Elemental Mind WristletBellato
Elemental Tomb LisletHBellato
Elemental Pliant BracerAccretia
Elemental Mighty BraceletHAccretia
Elemental Hue BracerAccretia3.1 % · each of 7
1.7 % · each of 60
wind Intense Hora Knife
Endurance Intense Hora Knife
Pain Intense Hora Knife
Smart Intense Hora Knife
Strong Intense Hora Knife
Solid Intense Hora Knife
Strength Intense Hora Knife
Advanced Strength Intense Hora Knife
Vampire Intense Hora Knife
Guardian Intense Hora Knife
Sharp Intense Hora Knife
Grand Intense Hora Knife
wind Intense Hora Sword
Endurance Intense Hora Sword
Pain Intense Hora Sword
Smart Intense Hora Sword
Strong Intense Hora Sword
Solid Intense Hora Sword
Strength Intense Hora Sword
Advanced Strength Intense Hora Sword
Vampire Intense Hora Sword
Guardian Intense Hora Sword
Sharp Intense Hora Sword
Grand Intense Hora Sword
wind Intense Hora Vulcan
Endurance Intense Hora Vulcan
Pain Intense Hora Vulcan
Smart Intense Hora Vulcan
Strong Intense Hora Vulcan
Solid Intense Hora Vulcan
Strength Intense Hora Vulcan
Advanced Strength Intense Hora Vulcan
Vampire Intense Hora Vulcan
Guardian Intense Hora Vulcan
Sharp Intense Hora Vulcan
Grand Intense Hora Vulcan
wind Intense Hora Bow
Endurance Intense Hora Bow
Pain Intense Hora Bow
Smart Intense Hora Bow
Strong Intense Hora Bow
Solid Intense Hora Bow
Strength Intense Hora Bow
Advanced Strength Intense Hora Bow
Vampire Intense Hora Bow
Guardian Intense Hora Bow
Sharp Intense Hora Bow
Grand Intense Hora Bow
wind Intense Hora PaustAccretia
Endurance Intense Hora PaustAccretia
Pain Intense Hora PaustAccretia
Smart Intense Hora PaustAccretia
Strong Intense Hora PaustAccretia
Solid Intense Hora PaustAccretia
Strength Intense Hora PaustAccretia
Advanced Strength Intense Hora PaustAccretia
Vampire Intense Hora PaustAccretia
Guardian Intense Hora PaustAccretia
Sharp Intense Hora PaustAccretia
Grand Intense Hora PaustAccretiaDrawn only from the numbers of the game tables (resistances, range, flags), not from fights: check them in the game. * — a number from the server table that the client does not have: not checked against the game. Level, class, HP and attack range agree with the client. «—» — the game tables do not have it: there is no «tanks» field, and forces are not split into debuffs and defence (all forces are listed). The loot chance is counted from the loot tables the way the game server rolls them: how many times each group is rolled, its chance and which item of it is picked. Not checked in the game.
















