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Sealed Soul Cinder

lv.71ClassPit boss (B)FamilyMutantHP2 858 700Attack*567 358Defence*4 264
Fire0Aqua0Terra0Wind0

Chaos Hole Shared lands — On the game's timer: once in 96 h from the last appearance, chance 100 %

1 spawn points2 559, 248 (640)

Stats

Aggressive
no
Social*
asks for help 100 · helps 100
Attack speed*
once in 4 s
Running speed*
4 · in battle 6
Attack type
from a distance
Attack element
—
Attack range
150
Sight*
200
Minions
Sealed Soul Cinder Guard × 5
Evasion / defence tanks
—
Debuff
—
Defence skills
—

Forces and skills

  • Individual Cancellation Force 7 — Totally disrupts a target's concentration, removing all Skill buffs.
  • Offensive Cancellation Force 7 — Totally disrupts a target's mystic ties, removing all Force buffs.
  • Weakness Force 7 — Weakens the target's armor, temporarily decreasing defense power.

How it fights and weak spots

  • Hits from 150: farther than any melee weapon (up to 32), closer than bows and firearms (180).
  • The same resistance to every element (0): by the tables the element of weapons and talics does not matter.

Loot

Race-bound, of what drops: Bellato & Cora — 1, Accretia — 2.

The chance per kill — for a player of the monster's level, without loot boosters. The player's level does not change the chance.

Drawn only from the numbers of the game tables (resistances, range, flags), not from fights: check them in the game. * — a number from the server table that the client does not have: not checked against the game. Level, class, HP and attack range agree with the client. «—» — the game tables do not have it: there is no «tanks» field, and forces are not split into debuffs and defence (all forces are listed). The loot chance is counted from the loot tables the way the game server rolls them: how many times each group is rolled, its chance and which item of it is picked. Not checked in the game.