
Dark Sign
ClassPit boss (B)
FamilyMechanicHP2 500 200Attack*977 286Defence*7 100
Fire80
Aqua80
Terra80
Wind80Cartella Bionics laboratory 2nd basement Shared lands — On the game's timer: once in 69 h from the last appearance, chance 100 %
Stats
- Aggressive
- no
- Social*
- asks for help 100 · helps 100
- Attack speed*
- once in 1,2 s
- Running speed*
- 5 · in battle 7
- Attack type
- from a distance
- Attack element
Fire- Attack range
- 80
- Sight*
- 200
- Shield block*
- 30 %
- Minions
- —
- Evasion / defence tanks
- —
- Debuff
- —
- Defence skills
- —
Forces and skills
- Air Blast Force 7 — Causes pressurized air around the caster to explode outwards.
- Weakness Force 7 — Weakens the target's armor, temporarily decreasing defense power.
- Refresh Force 7 — Removes harmful dweomers, removing a Force debuff.
How it fights and weak spots
- Hits from 80: farther than any melee weapon (up to 32), closer than bows and firearms (180).
- The same resistance to every element (80): by the tables the element of weapons and talics does not matter.
- Its attack is «Fire»: resistance to this element helps.
Loot
Race-bound, of what drops: Bellato & Cora — 1, Accretia — 2.
The chance per kill — for a player of the monster's level, without loot boosters. The player's level does not change the chance.
3 % · each of 10
Drawn only from the numbers of the game tables (resistances, range, flags), not from fights: check them in the game. * — a number from the server table that the client does not have: not checked against the game. Level, class, HP and attack range agree with the client. «—» — the game tables do not have it: there is no «tanks» field, and forces are not split into debuffs and defence (all forces are listed). The loot chance is counted from the loot tables the way the game server rolls them: how many times each group is rolled, its chance and which item of it is picked. Not checked in the game.










