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Items

Weapons, armor, rings and everything else — straight from the server tables.

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Race: Accretia
Rings · Set
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 28% Increase of all attack
  • It will exchange 4.0% of attack damage to HP
Race: Accretia
Rings · Set
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 30% Increase of all attack
  • It will exchange 5.0% of attack damage to HP
Race: Accretia
Rings · Set
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 26% Increase of all attack
  • 21 Increase damage avoidance increase
Race: Accretia
Rings · Set
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 27% Increase of all attack
  • 22 Increase damage avoidance increase
Race: Accretia
Rings · Set
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 28% Increase of all attack
  • 23 Increase damage avoidance increase
Race: Accretia
Rings · Set
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 28% Increase of all attack
  • 24 Increase damage avoidance increase
Race: Accretia
Rings · Set
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 30% Increase of all attack
  • 25 Increase damage avoidance increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 20% Increase of all attack
  • It will exchange 2.0% of attack damage to HP
  • Accuracy rate 10 Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 21% Increase of all attack
  • It will exchange 4.0% of attack damage to HP
  • Accuracy rate 12 Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 22% Increase of all attack
  • It will exchange 6.0% of attack damage to HP
  • Accuracy rate 15 Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 22% Increase of all attack
  • Accuracy rate 16 Increase
  • Range 10 Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 24% Increase of all attack
  • Accuracy rate 18 Increase
  • Range 12 Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 26% Increase of all attack
  • Accuracy rate 20 Increase
  • Range 15 Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 22% Increase of all attack
  • Max HP/FP 4% Increase
  • Defense ability by 10% Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 24% Increase of all attack
  • Max HP/FP 6% Increase
  • Defense ability by 12% Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 26% Increase of all attack
  • Max HP/FP 8% Increase
  • Defense ability by 15% Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 22% Increase of all attack
  • Defense ability by 10% Increase
  • It will exchange 4.0% of attack damage to HP
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 24% Increase of all attack
  • Defense ability by 12% Increase
  • It will exchange 6.0% of attack damage to HP
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • Increase 26% Increase of all attack
  • Defense ability by 15% Increase
  • It will exchange 8.0% of attack damage to HP
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • 16 Increase damage avoidance increase
  • Range 16 Increase
  • Debuff assisting time is 10% Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • 18 Increase damage avoidance increase
  • Range 18 Increase
  • Debuff assisting time is 12% Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • 20 Increase damage avoidance increase
  • Range 20 Increase
  • Debuff assisting time is 15% Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • 16 Increase damage avoidance increase
  • Max HP/FP 10% Increase
  • Defense ability by 12% Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • 18 Increase damage avoidance increase
  • Max HP/FP 12% Increase
  • Defense ability by 14% Increase
Race: Bellato
Rings · Normal
Level: 1Resistance: Fire +2, Aqua +2, Terra +2, Wind +2
  • 20 Increase damage avoidance increase
  • Max HP/FP 15% Increase
  • Defense ability by 16% Increase
Race: Cora
Rings · Normal
Level: 1
  • Increase 20% Increase of all attack
  • It will exchange 1.0% of attack damage to HP
  • Accuracy rate 10 Increase
Race: Cora
Rings · Normal
Level: 1
  • Increase 21% Increase of all attack
  • It will exchange 3.0% of attack damage to HP
  • Accuracy rate 12 Increase
Race: Cora
Rings · Normal
Level: 1
  • Increase 22% Increase of all attack
  • It will exchange 5.0% of attack damage to HP
  • Accuracy rate 15 Increase
Race: Cora
Rings · Normal
Level: 1
  • Increase 22% Increase of all attack
  • Accuracy rate 16 Increase
  • Range 10 Increase
Race: Cora
Rings · Normal
Level: 1
  • Increase 24% Increase of all attack
  • Accuracy rate 18 Increase
  • Range 12 Increase
Race: Cora
Rings · Normal
Level: 1
  • Increase 26% Increase of all attack
  • Accuracy rate 20 Increase
  • Range 15 Increase
Race: Cora
Rings · Normal
Level: 1
  • Increase 22% Increase of all attack
  • Max HP/FP 4% Increase
  • Defense ability by 10% Increase
Race: Cora
Rings · Normal
Level: 1
  • Increase 24% Increase of all attack
  • Max HP/FP 6% Increase
  • Defense ability by 12% Increase
Race: Cora
Rings · Normal
Level: 1
  • Increase 26% Increase of all attack
  • Max HP/FP 8% Increase
  • Defense ability by 15% Increase
Race: Cora
Rings · Normal
Level: 1
  • Increase 22% Increase of all attack
  • Defense ability by 10% Increase
  • It will exchange 1.0% of attack damage to HP
Race: Cora
Rings · Normal
Level: 1
  • Increase 24% Increase of all attack
  • Defense ability by 12% Increase
  • It will exchange 3.0% of attack damage to HP
Race: Cora
Rings · Normal
Level: 1
  • Increase 26% Increase of all attack
  • Defense ability by 15% Increase
  • It will exchange 5.0% of attack damage to HP
Race: Cora
Rings · Normal
Level: 1
  • 16 Increase damage avoidance increase
  • Range 16 Increase
  • Debuff assisting time is 10% Increase
Race: Cora
Rings · Normal
Level: 1
  • 18 Increase damage avoidance increase
  • Range 18 Increase
  • Debuff assisting time is 12% Increase
Race: Cora
Rings · Normal
Level: 1
  • 20 Increase damage avoidance increase
  • Range 20 Increase
  • Debuff assisting time is 15% Increase
Race: Cora
Rings · Normal
Level: 1
  • 16 Increase damage avoidance increase
  • Max HP/FP 10% Increase
  • Defense ability by 12% Increase
Race: Cora
Rings · Normal
Level: 1
  • 18 Increase damage avoidance increase
  • Max HP/FP 12% Increase
  • Defense ability by 14% Increase
Race: Cora
Rings · Normal
Level: 1
  • 20 Increase damage avoidance increase
  • Max HP/FP 15% Increase
  • Defense ability by 16% Increase
Race: Accretia
Rings · Normal
Level: 1
  • Increase 24% Increase of all attack
  • It will exchange 1.0% of attack damage to HP
  • Accuracy rate 16 Increase
Race: Accretia
Rings · Normal
Level: 1
  • Increase 26% Increase of all attack
  • It will exchange 3.0% of attack damage to HP
  • Accuracy rate 18 Increase
Race: Accretia
Rings · Normal
Level: 1
  • Increase 28% Increase of all attack
  • It will exchange 5.0% of attack damage to HP
  • Accuracy rate 20 Increase
Race: Accretia
Rings · Normal
Level: 1
  • Increase 24% Increase of all attack
  • Accuracy rate 16 Increase
  • moving speed 0.20 Increase.
Race: Accretia
Rings · Normal
Level: 1
  • Increase 26% Increase of all attack
  • Accuracy rate 18 Increase
  • moving speed 0.40 Increase.
Race: Accretia
Rings · Normal
Level: 1
  • Increase 28% Increase of all attack
  • Accuracy rate 20 Increase
  • moving speed 0.50 Increase.
Race: Accretia
Rings · Normal
Level: 1
  • Increase 24% Increase of all attack
  • Max HP/FP 6% Increase
  • Defense ability by 12% Increase
Race: Accretia
Rings · Normal
Level: 1
  • Increase 26% Increase of all attack
  • Max HP/FP 8% Increase
  • Defense ability by 14% Increase
Race: Accretia
Rings · Normal
Level: 1
  • Increase 28% Increase of all attack
  • Max HP/FP 10% Increase
  • Defense ability by 16% Increase
Race: Accretia
Rings · Normal
Level: 1
  • Increase 24% Increase of all attack
  • Defense ability by 12% Increase
  • It will exchange 1.0% of attack damage to HP
Race: Accretia
Rings · Normal
Level: 1
  • Increase 26% Increase of all attack
  • Defense ability by 14% Increase
  • It will exchange 3.0% of attack damage to HP
Race: Accretia
Rings · Normal
Level: 1
  • Increase 28% Increase of all attack
  • Defense ability by 16% Increase
  • It will exchange 5.0% of attack damage to HP
Race: Accretia
Rings · Normal
Level: 1
  • 16 Increase damage avoidance increase
  • Range 12 Increase
  • Debuff assisting time is 10% Increase
Race: Accretia
Rings · Normal
Level: 1
  • 18 Increase damage avoidance increase
  • Range 14 Increase
  • Debuff assisting time is 12% Increase
Race: Accretia
Rings · Normal
Level: 1
  • 20 Increase damage avoidance increase
  • Range 16 Increase
  • Debuff assisting time is 15% Increase
Race: Accretia
Rings · Normal
Level: 1
  • 16 Increase damage avoidance increase
  • Max HP/FP 10% Increase
  • Defense ability by 14% Increase
Race: Accretia
Rings · Normal
Level: 1
  • 18 Increase damage avoidance increase
  • Max HP/FP 12% Increase
  • Defense ability by 16% Increase

Found: 53 879 · page 22 of 898

Numbers: the server's item tables. Checked against the game client's own table: level 50 281 / 50 281, attack 15 214 / 15 218 (the rest differ only by rounding — the game shows them rounded, as here), defence 39 336 / 39 336, mastery needed 45 297 / 45 297, effects (code and value) 94 442 / 94 442. Labels and effect lines are the game's own words, written the way its item tooltip writes them. The game files keep the grade only as a number 0–9: the grade names are the players' usual ones. Names: the Russian client; a few are cut short in the client file itself.