Monsters
The monsters of the world: level, class, HP, attack, defence and where they live.


lv. 3 · Normal (N) · Mutant
HP 51Attack* 37 · Defence* 11Attack element: TerraWhere: Bellato HQ


lv. 4 · Normal (N) · Mutant
HP 77Attack* 37 · Defence* 11Attack element: TerraWhere: Accretia HQ


lv. 4 · Normal (N) · Insect
HP 77Attack* 37 · Defence* 11Attack element: AquaWhere: Bellato HQ


lv. 4 · Normal (N) · Reptile
HP 77Attack* 37 · Defence* 11Attack element: FireWhere: Cora HQ


lv. 5 · Normal (N) · Mutant
HP 105Attack* 42 · Defence* 13Attack element: FireWhere: Bellato HQ


lv. 5 · Normal (N) · Insect
HP 105Attack* 42 · Defence* 13Attack element: AquaWhere: Cora HQ


lv. 6 · Normal (N) · Insect
HP 141Attack* 45 · Defence* 15Attack element: AquaWhere: Accretia HQ


lv. 6 · Normal (N) · Reptile
HP 141Attack* 45 · Defence* 15Attack element: FireWhere: Bellato HQ


lv. 6 · Normal (N) · Insect
HP 141Attack* 45 · Defence* 15Attack element: AquaWhere: Cora HQ


lv. 7 · Normal (N) · Insect
HP 182Attack* 49 · Defence* 19Attack element: AquaWhere: Accretia HQ


lv. 8 · Normal (N) · Reptile
HP 229Attack* 57 · Defence* 23Attack element: FireWhere: Accretia HQ


lv. 8 · Normal (N) · Beast Type
HP 229Attack* 57 · Defence* 23Attack element: TerraWhere: Bellato HQ


lv. 8 · Normal (N) · Beast Type
HP 229Attack* 57 · Defence* 23Attack element: TerraWhere: Cora HQ


lv. 9 · Normal (N) · Beast Type
HP 280Attack* 64 · Defence* 29Attack element: TerraWhere: Accretia HQ


lv. 9 · Normal (N) · Reptile
HP 280Attack* 64 · Defence* 29Attack element: FireWhere: Bellato HQ


lv. 9 · Normal (N) · Insect
HP 280Attack* 64 · Defence* 29Attack element: AquaWhere: Cora HQ


lv. 10 · Normal (N) · Insect
HP 332Attack* 75 · Defence* 36Attack element: AquaWhere: Accretia HQ


lv. 10 · Normal (N) · Beast Type
HP 332Attack* 75 · Defence* 36Attack element: FireWhere: Bellato HQ


lv. 10 · Normal (N) · Reptile
HP 332Attack* 75 · Defence* 36Attack element: FireWhere: Cora HQ



lv. 11 · Normal (N) · Reptile
HP 392Attack* 84 · Defence* 44Attack element: Wind · AggressiveWhere: Accretia HQ



lv. 11 · Normal (N) · Reptile
HP 392Attack* 84 · Defence* 44Attack element: Wind · AggressiveWhere: Bellato HQ



lv. 11 · Normal (N) · Reptile
HP 392Attack* 84 · Defence* 44Attack element: Wind · AggressiveWhere: Cora HQ


lv. 12 · Normal (N) · Beast Type
HP 458Attack* 98 · Defence* 53Attack element: TerraWhere: Accretia HQ


lv. 12 · Normal (N) · Beast Type
HP 458Attack* 98 · Defence* 53Attack element: FireWhere: Cora HQ


lv. 12 · Normal (N) · Reptile
HP 458Attack* 98 · Defence* 53Attack element: FireWhere: Bellato HQ

lv. 13 · Normal (N) · Citizen of Novus
HP 531Attack* 109 · Defence* 62Where: Accretia HQ


lv. 13 · Normal (N) · Beast Type
HP 531Attack* 109 · Defence* 62Attack element: TerraWhere: Bellato HQ


lv. 13 · Normal (N) · Beast Type
HP 531Attack* 109 · Defence* 62Attack element: TerraWhere: Cora HQ


lv. 14 · Normal (N) · Beast Type
HP 605Attack* 127 · Defence* 74Attack element: FireWhere: Accretia HQ

lv. 14 · Normal (N) · Citizen of Novus
HP 605Attack* 127 · Defence* 74Where: Bellato HQ


lv. 14 · Normal (N) · Reptile
HP 605Attack* 127 · Defence* 74Attack element: FireWhere: Cora HQ


lv. 15 · Normal (N) · Reptile
HP 687Attack* 141 · Defence* 85Attack element: FireWhere: Accretia HQ


lv. 15 · Normal (N) · Beast Type
HP 687Attack* 141 · Defence* 85Attack element: FireWhere: Bellato HQ


lv. 15 · Normal (N) · Reptile
HP 687Attack* 141 · Defence* 85Attack element: FireWhere: Cora HQ



lv. 16 · Normal (N) · Reptile
HP 769Attack* 162 · Defence* 98Attack element: Fire · AggressiveWhere: Accretia HQ


lv. 16 · Normal (N) · Citizen of Novus
HP 769Attack* 162 · Defence* 98AggressiveWhere: Bellato HQ



lv. 16 · Normal (N) · Crustacea
HP 769Attack* 162 · Defence* 98Attack element: Wind · AggressiveWhere: Cora HQ
Found: 1 600 · page 1 of 27
Numbers: the server's monster table. Checked against the game client: level 1 722 / 1 722, class 1 722 / 1 722, HP 1 713 / 1 722 (the rest differ only by rounding). * Attack and defence are the server's base values — the client has no such field, so they are not checked against the game. Class, family and element are the game's own words from the target window. Where: the maps' spawn files; dungeon and event monsters are not there.





























