
Ancient Rooted Creation
lv.70
ClassPit boss (B)
FamilyPlant TypeHP363 200Attack*248 688Defence*3 605
ClassPit boss (B)
FamilyPlant TypeHP363 200Attack*248 688Defence*3 605
Fire0
Aqua0
Terra0
Wind0Where: not in the maps' spawn files
Stats
- Aggressive
- no
- Social*
- asks for help 100 · helps 100
- Attack speed*
- once in 2 s
- Running speed*
- 2 · in battle 6
- Attack type
- melee
- Attack element
- —
- Attack range
- 25
- Sight*
- 100
- Minions
- —
- Evasion / defence tanks
- —
- Debuff
- —
- Defence skills
- —
Forces and skills
- Torment Force 7 — A psychic attack using the Dark Force, causing the target to gradually lose HP, FP and SP.
- Weakness Force 7 — Weakens the target's armor, temporarily decreasing defense power.
- Individual Cancellation Force 7 — Totally disrupts a target's concentration, removing all Skill buffs.
Loot
The chance per kill — for a player of the monster's level, without loot boosters. The player's level does not change the chance.
3.7 % · each of 27
Hunger Beast Earring Gamble Box
Hunger Beast Earring Gamble Box
Hunger Beast Earring Gamble Box
Earring Gamble Box of Wiggled Beast Life
Earring Gamble Box of Wiggled Beast Life
Earring Gamble Box of Wiggled Beast Life
Earring Gamble Box of Fierce Beast
Earring Gamble Box of Fierce Beast
Earring Gamble Box of Fierce Beast
Hunger Beast Earring Gamble Box
Hunger Beast Earring Gamble Box
Hunger Beast Earring Gamble Box
Earring Gamble Box of Wiggled Beast Life
Earring Gamble Box of Wiggled Beast Life
Earring Gamble Box of Wiggled Beast Life
Earring Gamble Box of Fierce Beast
Earring Gamble Box of Fierce Beast
Earring Gamble Box of Fierce Beast
Hunger Beast Earring Gamble Box
Hunger Beast Earring Gamble Box
Hunger Beast Earring Gamble Box
Earring Gamble Box of Wiggled Beast Life
Earring Gamble Box of Wiggled Beast Life
Earring Gamble Box of Wiggled Beast Life
Earring Gamble Box of Fierce Beast
Earring Gamble Box of Fierce Beast
Earring Gamble Box of Fierce Beast* — a number from the server table that the client does not have: not checked against the game. Level, class, HP and attack range agree with the client. «—» — the game tables do not have it: there is no «tanks» field, and forces are not split into debuffs and defence (all forces are listed). The loot chance is counted from the loot tables the way the game server rolls them: how many times each group is rolled, its chance and which item of it is picked. Not checked in the game. Model in the client: ZETSO.BN, ZETSO.MSH.
