
Rapid Deathmoss
lv.69
Class4th (E)
FamilyInsectHP356 400Attack*288 783Defence*5 255
Class4th (E)
FamilyInsectHP356 400Attack*288 783Defence*5 255
Fire0
Aqua0
Terra100
Wind0Where: not in the maps' spawn files
Stats
- Aggressive
- yes
- Social*
- no
- Attack speed*
- once in 1,2 s
- Running speed*
- 4 · in battle 6
- Attack type
- from afar
- Attack element
Terra- Attack range
- 270
- Sight*
- 150
- Minions
- —
- Evasion / defence tanks
- —
- Debuff
- —
- Defence skills
- —
Forces and skills
- Muscle Break Class skill 1 — Strikes pressure points on an opponent's arm, temporarily decreasing the target's attack power.
- Hypnotic Power Class skill 1 — Increase defense power and shield defense, and EXP gaining amount.
- Mangle Class skill 1 — An aggressive four-hit attack aimed at crippling the target.
- Shield Battery Class skill 1 — Creates a recovery matrix around the user, temporarily increasing HP and FP recovery rate.
- Mega Shield Class skill 1 — Charges energy through the user's shield, increasing defense power and block rate.
- Might Class skill 1 — Increases the heat pressure in the user's dynamic servimotors, temporarily increasing melee attack speed.
- Rage Blow Class skill 1 — A ragged cut that leaves a gaping wound, causing the target to gradually lose HP.
- Magnetic Net Class skill 1 — A magnetized net that prevents the target from moving.
- Magnetic Arm Class skill 1 — Increases the eleectromagnetic energy around the user's arm, temporarily increasing melee attack power and accuracy.
- Capacity Engine Class skill 1 — Raises the efficiency of the user's core to structural tolerance limits, temporarily increasing attack power.
- Limit Gauge Class skill 1 — Increases the structural tolerance of the user's frame, temporarily increasing defense gauge.
- Elemental Barrier Class skill 1 — Creates an energy barrier that greatly increases all elemental resistances.
- Stretch Class skill 1 — increase long range attack rate and accuracy rate
- Eagle Crusher Class skill 1 — Rapid bursts of intense fire
- Quick Attack Class skill 1 — Quickens reaction time, temporarily decreasing the skill delay of all ranged skills.
Loot
Nothing drops.
* — a number from the server table that the client does not have: not checked against the game. Level, class, HP and attack range agree with the client. «—» — the game tables do not have it: there is no «tanks» field, and forces are not split into debuffs and defence (all forces are listed). The loot chance is counted from the loot tables the way the game server rolls them: how many times each group is rolled, its chance and which item of it is picked. Not checked in the game. Model in the client: DEATHMOSS.BN, DEATHMOSS.MSH.
