
Covenant forehand runner
lv.69
Class4th (E)
FamilyMutantHP356 400Attack*244 355Defence*7 006
Class4th (E)
FamilyMutantHP356 400Attack*244 355Defence*7 006
Fire100
Aqua0
Terra0
Wind0Where: not in the maps' spawn files
Stats
- Aggressive
- yes
- Social*
- asks for help 100 · helps 100
- Attack speed*
- once in 1,2 s
- Running speed*
- 3 · in battle 5
- Attack type
- from a distance
- Attack element
Fire- Attack range
- 65,6
- Sight*
- 150
- Minions
- —
- Evasion / defence tanks
- —
- Debuff
- —
- Defence skills
- —
Forces and skills
- Defend Class skill 1 — Improves defense ability. Shield must be equipped to use this skill.
- Double Crash Class skill 1 — A controlled spinning attack that can be used in quick succession.
- Magnetic Net Class skill 1 — A magnetized net that prevents the target from moving.
- Beast Eye Class skill 1 — Avoids enemy's attack with eyes of a wild beast and attack back with great power.
- Judgment Class skill 1 — A powerful blow to the ground under the user that stuns nearby enemies by causing them to lose their balance.
- Stamina Zero Class skill 1 — A strike to the target's solar plexus, temporarily limiting its SP and SP recovery while they catch their breath.
- Perfect Class skill 1 — Attacks do not miss the opponents, with the perfect handling skills of weapons.
- Buildup Defense Class skill 1 — Increase defense power and shield defense, and EXP gaining amount.
- Vision Class skill 1 — Allows the user to see an opponent's hidden weak points, temporarily increasing the chance to cause critical attacks.
- Faith Class skill 1 — Faith in DECEM is rewarded with heightened physical ability. Temporarily increases attack and defense power.
- Trust Class skill 1 — Trust in the will of DECEM is rewarded with increased fortitude. Temporarily increases defense power and HP and FP recovery rate.
- Sprint Class skill 1 — By breaking into a full run, the user maximizes his movement rate.
- Grace Class skill 1 — With physical ability blessed by the Oracle, it increases attack power and accuracy.
- Quick Charge Class skill 1 — By energizing his body metabolism, the user is able to recover from using skills more rapidly. Temporarily decreases delay of all melee skills.
- Slash Skill 7 — A three-slash combo that cuts deeply.
Loot
Nothing drops.
* — a number from the server table that the client does not have: not checked against the game. Level, class, HP and attack range agree with the client. «—» — the game tables do not have it: there is no «tanks» field, and forces are not split into debuffs and defence (all forces are listed). The loot chance is counted from the loot tables the way the game server rolls them: how many times each group is rolled, its chance and which item of it is picked. Not checked in the game. Model in the client: FOURHANDRUNNER.BN, FOURHANDRUNNER.MSH.
