
Earth Quaker
ClassPit boss (B)
FamilyHerodianHP423 750Attack*33 757Defence*2 948
Fire0
Aqua0
Terra0
Wind0Crag Mind Field Shared lands — every 12 h: 08:00, 20:00 (Moscow time)
Stats
- Aggressive
- no
- Social*
- asks for help 100 · helps 100
- Attack speed*
- once in 2 s
- Running speed*
- 2 · in battle 3
- Attack type
- from a distance
- Attack element
- —
- Attack range
- 87,5
- Sight*
- 100
- Minions
- Earth Quaker Guard × 3
- Evasion / defence tanks
- —
- Debuff
- —
- Defence skills
- —
Forces and skills
- Slow Force 7 — Reduces a target's inertia, temporarily decreasing attack speed.
- Rock Blade Force 7 — Summons a sharp blade of rock to strike from directly underneath the target.
- Meteor Swarm Force 6 — A rain of meteors descends upon a large area around the target.
How it fights and weak spots
- Hits from 87,5: farther than any melee weapon (up to 32), closer than bows and firearms (180).
- The same resistance to every element (0): by the tables the element of weapons and talics does not matter.
Loot
Nothing race-bound among what drops: everything is for every race.
The chance per kill — for a player of the monster's level, without loot boosters. The player's level does not change the chance.
100 % · each of 5
96 % · each of 5
45 % · each of 8
22 %
0.00029 % · each of 7
Drawn only from the numbers of the game tables (resistances, range, flags), not from fights: check them in the game. * — a number from the server table that the client does not have: not checked against the game. Level, class, HP and attack range agree with the client. «—» — the game tables do not have it: there is no «tanks» field, and forces are not split into debuffs and defence (all forces are listed). The loot chance is counted from the loot tables the way the game server rolls them: how many times each group is rolled, its chance and which item of it is picked. Not checked in the game.



























