
Controller Device
ClassNormal (N)
FamilyMechanicHP100 000 000Attack*1 229Defence*483
Fire20
Aqua20
Terra20
Wind20Where: not in the maps' spawn files
Stats
- Aggressive
- no
- Social*
- asks for help 100 · helps 0
- Attack speed*
- once in 2 s
- Running speed*
- 0 · in battle 0
- Attack type
- melee
- Attack element
Fire- Attack range
- 0
- Sight*
- 100
- Minions
- —
- Evasion / defence tanks
- —
- Debuff
- —
- Defence skills
- —
Forces and skills
—
Loot
The chance per kill — for a player of the monster's level, without loot boosters. If the player is above the monster, the chance is lower: 3 levels above — about half, 8 and more — about 18 times lower.
100 % · each of 11
22 % · each of 6
1.1 % · each of 24
Perdion Helmet Gilded Stone<A>
Perdion Helmet Magical Stone<B>
Perdion Helmet Abradant<C>
Perdion Helmet Recipe<D>
Perdion Shirts Gilded Stone<A>
Perdion Shirts Magical Stone<B>
Perdion Shirts Abradant<C>
Perdion Shirts Recipe<D>
Perdion Pants Gilded Stone<A>
Perdion Pants Magical Stone<B>
Perdion Pants Abradant<C>
Perdion Pants Recipe<D>
Perdion Gloves Gilded Stone<A>
Perdion Gloves Magical Stone<B>
Perdion Gloves Abradant<C>
Perdion Gloves Recipe<D>
Perdion Shoes Gilded Stone<A>
Perdion Shoes Magical Stone<B>
Perdion Shoes Abradant<C>
Perdion Shoes Recipe<D>
Perdion Accessories Gilded Stone<A>
Perdion Accessories Magical Stone<B>
Perdion Accessories Abradant<C>
Perdion Accessories Recipe<D>0.00026 % · each of 7
* — a number from the server table that the client does not have: not checked against the game. Level, class, HP and attack range agree with the client. «—» — the game tables do not have it: there is no «tanks» field, and forces are not split into debuffs and defence (all forces are listed). The loot chance is counted from the loot tables the way the game server rolls them: how many times each group is rolled, its chance and which item of it is picked. Not checked in the game. Model in the client: CRYSTALCONTROLER.BN, CRYSTALCONTROLER.MSH.




















