
Chuty
ClassAce (A)
FamilyMutantHP10 600Attack*3 785Defence*842
Fire30
Aqua30
Terra30
Wind30Where: Ether of Heaven Shared lands
Stats
- Aggressive
- no
- Social*
- asks for help 100 · helps 0
- Attack speed*
- once in 2 s
- Running speed*
- 2 · in battle 5
- Attack type
- from a distance
- Attack element
Fire- Attack range
- 40
- Sight*
- 100
- Minions
- —
- Evasion / defence tanks
- —
- Debuff
- —
- Defence skills
- —
Forces and skills
- Entangle Force 1 — Entangles a target with vines, preventing them from running.
- Healing Force 4 — Heals injuries with the Light Force, restoring the target's HP
Loot
The chance per kill — for a player of the monster's level, without loot boosters. If the player is above the monster, the chance is lower: 3 levels above — about half, 8 and more — about 18 times lower.
20 %
5.6 % · each of 3
4.2 % · each of 12
3.4 % · each of 13
1.4 % · each of 15
Giga Arrow
Giga Bolt
Giga Beam Cell
Giga Magazine
Giga Laser Magazine
Giga Vulcan Magazine
Giga Nuclear RocketAccretia
Giga Electric RocketAccretia
Giga Cross RocketAccretia
Giga Venom RocketAccretia
Giga Cyclone RocketAccretia
Giga Flash RocketAccretia
Giga Point RocketAccretia
Giga Liquid FuelAccretia
Giga Ceramic RocketAccretia0.00026 % · each of 7
* — a number from the server table that the client does not have: not checked against the game. Level, class, HP and attack range agree with the client. «—» — the game tables do not have it: there is no «tanks» field, and forces are not split into debuffs and defence (all forces are listed). The loot chance is counted from the loot tables the way the game server rolls them: how many times each group is rolled, its chance and which item of it is picked. Not checked in the game. Model in the client: CHOOTY.BN, CHOOTY.MSH.



























