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Hora Turncoat Dual Knight

lv.58ClassPit boss (B)FamilyHumanoidHP908 100Attack*43 880Defence*3 563
Fire0Aqua0Terra0Wind60

Where: not in the maps' spawn files

Stats

Aggressive
no
Social*
asks for help 100 · helps 100
Attack speed*
once in 1,5 s
Running speed*
4 · in battle 6
Attack type
melee
Attack element
Wind
Attack range
25
Sight*
100
Shield block*
25 %
Minions
Hora Turncoat Dark Priest × 2
Evasion / defence tanks
—
Debuff
—
Defence skills
—

Forces and skills

  • Weakness Force 7 — Weakens the target's armor, temporarily decreasing defense power.
  • Enfeeblement Force 7 — Saps the target's strength, temporarily reducing attack power.
  • Torment Force 7 — A psychic attack using the Dark Force, causing the target to gradually lose HP, FP and SP.

Loot

The chance per kill — for a player of the monster's level, without loot boosters. The player's level does not change the chance.

* — a number from the server table that the client does not have: not checked against the game. Level, class, HP and attack range agree with the client. «—» — the game tables do not have it: there is no «tanks» field, and forces are not split into debuffs and defence (all forces are listed). The loot chance is counted from the loot tables the way the game server rolls them: how many times each group is rolled, its chance and which item of it is picked. Not checked in the game. Model in the client: TURNCOATKNIGHTS.BN, TURNCOATKNIGHTS.MSH.