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HoraAssassinBuilderX

lv.57ClassPit boss (B)FamilyMechanicHP14 810Attack*58 059Defence*1 818
Fire0Aqua0Terra50Wind0

Where: not in the maps' spawn files

Stats

Aggressive
no
Social*
asks for help 100 · helps 100
Attack speed*
once in 2 s
Running speed*
3 · in battle 6
Attack type
melee
Attack element
Terra
Attack range
25
Sight*
100
Minions
HoraAssassinBuilderXGuard × 4
Evasion / defence tanks
—
Debuff
—
Defence skills
—

Forces and skills

  • Healing Force 5 — Heals injuries with the Light Force, restoring the target's HP
  • Air Blast Force 5 — Causes pressurized air around the caster to explode outwards.

Loot

The chance per kill — for a player of the monster's level, without loot boosters. The player's level does not change the chance.

41 % · each of 4

0.32 % · each of 140
Fire Normal HeadsetAAccretiaFire Normal HeadsetBAccretiaFire Normal HeadsetCAccretiaFire Normal HeadsetDAccretiaFire Normal HeadsetEAccretiaFire Normal HeadsetFAccretiaFire Normal HeadsetGAccretiaAqua Normal HeadsetAAccretiaAqua Normal HeadsetBAccretiaAqua Normal HeadsetCAccretiaAqua Normal HeadsetDAccretiaAqua Normal HeadsetEAccretiaAqua Normal HeadsetFAccretiaAqua Normal HeadsetGAccretiaTera Normal HeadsetAAccretiaTera Normal HeadsetBAccretiaTera Normal HeadsetCAccretiaTera Normal HeadsetDAccretiaTera Normal HeadsetEAccretiaTera Normal HeadsetFAccretiaTera Normal HeadsetGAccretiaWind Normal HeadsetAAccretiaWind Normal HeadsetBAccretiaWind Normal HeadsetCAccretiaWind Normal HeadsetDAccretiaWind Normal HeadsetEAccretiaWind Normal HeadsetFAccretiaWind Normal HeadsetGAccretiaFire Double HeadsetAAccretiaFire Double HeadsetBAccretiaFire Double HeadsetCAccretiaFire Double HeadsetDAccretiaFire Double HeadsetEAccretiaFire Double HeadsetFAccretiaFire Double HeadsetGAccretiaFire Pliant HeadsetAAccretiaFire Pliant HeadsetBAccretiaFire Pliant HeadsetCAccretiaFire Pliant HeadsetDAccretiaFire Pliant HeadsetEAccretiaFire Pliant HeadsetFAccretiaFire Pliant HeadsetGAccretiaFire Solid HeadsetAAccretiaFire Solid HeadsetBAccretiaFire Solid HeadsetCAccretiaFire Solid HeadsetDAccretiaFire Solid HeadsetEAccretiaFire Solid HeadsetFAccretiaFire Solid HeadsetGAccretiaAqua Double HeadsetAAccretiaAqua Double HeadsetBAccretiaAqua Double HeadsetCAccretiaAqua Double HeadsetDAccretiaAqua Double HeadsetEAccretiaAqua Double HeadsetFAccretiaAqua Double HeadsetGAccretiaAqua Pliant HeadsetAAccretiaAqua Pliant HeadsetBAccretiaAqua Pliant HeadsetCAccretiaAqua Pliant HeadsetDAccretiaAqua Pliant HeadsetEAccretiaAqua Pliant HeadsetFAccretiaAqua Pliant HeadsetGAccretiaTera Double HeadsetAAccretiaTera Double HeadsetBAccretiaTera Double HeadsetCAccretiaTera Double HeadsetDAccretiaTera Double HeadsetEAccretiaTera Double HeadsetFAccretiaTera Double HeadsetGAccretiaFire Normal BracerAAccretiaFire Normal BracerBAccretiaFire Normal BracerCAccretiaFire Normal BracerDAccretiaFire Normal BracerEAccretiaFire Normal BracerFAccretiaFire Normal BracerGAccretiaAqua Normal BracerAAccretiaAqua Normal BracerBAccretiaAqua Normal BracerCAccretiaAqua Normal BracerDAccretiaAqua Normal BracerEAccretiaAqua Normal BracerFAccretiaAqua Normal BracerGAccretiaTera Normal BracerAAccretiaTera Normal BracerBAccretiaTera Normal BracerCAccretiaTera Normal BracerDAccretiaTera Normal BracerEAccretiaTera Normal BracerFAccretiaTera Normal BracerGAccretiaWind Normal BracerAAccretiaWind Normal BracerBAccretiaWind Normal BracerCAccretiaWind Normal BracerDAccretiaWind Normal BracerEAccretiaWind Normal BracerFAccretiaWind Normal BracerGAccretiaFire Double BracerAAccretiaFire Double BracerBAccretiaFire Double BracerCAccretiaFire Double BracerDAccretiaFire Double BracerEAccretiaFire Double BracerFAccretiaFire Double BracerGAccretiaFire Pliant BracerAAccretiaFire Pliant BracerBAccretiaFire Pliant BracerCAccretiaFire Pliant BracerDAccretiaFire Pliant BracerEAccretiaFire Pliant BracerFAccretiaFire Pliant BracerGAccretiaFire Solid BracerAAccretiaFire Solid BracerBAccretiaFire Solid BracerCAccretiaFire Solid BracerDAccretiaFire Solid BracerEAccretiaFire Solid BracerFAccretiaFire Solid BracerGAccretiaAqua Double BracerAAccretiaAqua Double BracerBAccretiaAqua Double BracerCAccretiaAqua Double BracerDAccretiaAqua Double BracerEAccretiaAqua Double BracerFAccretiaAqua Double BracerGAccretiaAqua Pliant BracerAAccretiaAqua Pliant BracerBAccretiaAqua Pliant BracerCAccretiaAqua Pliant BracerDAccretiaAqua Pliant BracerEAccretiaAqua Pliant BracerFAccretiaAqua Pliant BracerGAccretiaTera Double BracerAAccretiaTera Double BracerBAccretiaTera Double BracerCAccretiaTera Double BracerDAccretiaTera Double BracerEAccretiaTera Double BracerFAccretiaTera Double BracerGAccretia

* — a number from the server table that the client does not have: not checked against the game. Level, class, HP and attack range agree with the client. «—» — the game tables do not have it: there is no «tanks» field, and forces are not split into debuffs and defence (all forces are listed). The loot chance is counted from the loot tables the way the game server rolls them: how many times each group is rolled, its chance and which item of it is picked. Not checked in the game. Model in the client: ASSASSINBUILDERA.BN, ASSASSINBUILDERA.MSH.