
Tempest Armsman
Class4th (E)
FamilyHumanoidHP360 000Attack*120 000Defence*3 000
Fire60
Aqua0
Terra0
Wind0Where: Caravan's Time and Space Shared lands 12 spawn points
-396, -348 (312) · -363, -348 (312) · -329, -348 (312) · -396, -314 (312) · -363, -314 (312) · -329, -314 (312) · -396, -281 (312) · -363, -281 (312) · -329, -281 (312) · 560, -393 (332) · 593, -393 (332) · 627, -393 (332)
Stats
- Aggressive
- yes
- Social*
- asks for help 100 · helps 100
- Attack speed*
- once in 1,2 s
- Running speed*
- 4 · in battle 6
- Attack type
- melee
- Attack element
Fire- Attack range
- 25
- Sight*
- 200
- Minions
- —
- Evasion / defence tanks
- —
- Debuff
- —
- Defence skills
- —
Forces and skills
—
Loot
The chance per kill — for a player of the monster's level, without loot boosters. The player's level does not change the chance.
0.0001 % · each of 30
Ancient Partial Appendix ABellato
Ancient Spirit Appendix ABellato
Ancient Mind Appendix ABellato
Ancient Elle Appendix ABellato
Ancient Tome Appendix ABellato
Ancient Stuffed Earring ACora
Ancient Mild Earring ACora
Ancient Cursed Earring ACora
Ancient Glowing Earring ACora
Ancient Den Earring ACora
Ancient Normal Headset AAccretia
Ancient Pliant Headset AAccretia
Ancient Hue Headset AAccretia
Ancient Power Headset AAccretia
Ancient Mighty Headset AAccretia
Ancient Partial Wristlet ABellato
Ancient Spirit Wristlet ABellato
Ancient Mind Wristlet ABellato
Ancient Elle Wristlet ABellato
Ancient Tome Wristlet ABellato
Ancient Stuffed Armlet ACora
Ancient Mild Armlet ACora
Ancient Cursed Armlet ACora
Ancient Glowing Armlet ACora
Ancient Den Armlet ACora
Ancient Normal Bracer AAccretia
Ancient Pliant Bracer AAccretia
Ancient Hue Bracer AAccretia
Ancient Power Bracer AAccretia
Ancient Mighty Bracer AAccretia* — a number from the server table that the client does not have: not checked against the game. Level, class, HP and attack range agree with the client. «—» — the game tables do not have it: there is no «tanks» field, and forces are not split into debuffs and defence (all forces are listed). The loot chance is counted from the loot tables the way the game server rolls them: how many times each group is rolled, its chance and which item of it is picked. Not checked in the game. Model in the client: TOMBSTONEARMSMAN.BN, TOMBSTONEARMSMAN.MSH.



