Monsters
The monsters of the world: level, class, HP, attack, defence and where they live.



lv. 76 · Normal (N) · Mutant
HP 80 000Attack* 48 000 · Defence* 2 000Attack element: Fire · AggressiveWhere: Caravan's Time and Space



lv. 76 · Normal (N) · Insect
HP 80 000Attack* 48 000 · Defence* 2 000Attack element: Fire · AggressiveWhere: Caravan's Time and Space



lv. 76 · Champion (C) · Mechanic
HP 300 000Attack* 200 000 · Defence* 4 000Attack element: Fire · AggressiveWhere: Caravan's Time and Space



lv. 77 · Ace (A) · Mechanic
HP 30 000Attack* 160 000 · Defence* 2 000Attack element: Fire · AggressiveWhere: Caravan's Time and Space



lv. 78 · 4th (E) · Humanoid
HP 360 000Attack* 120 000 · Defence* 3 000Attack element: Fire · AggressiveWhere: Caravan's Time and Space



lv. 78 · 4th (E) · Humanoid
HP 360 000Attack* 120 000 · Defence* 3 000Attack element: Fire · AggressiveWhere: Caravan's Time and Space



lv. 78 · 4th (E) · Humanoid
HP 360 000Attack* 120 000 · Defence* 3 000Attack element: Fire · AggressiveWhere: Caravan's Time and Space



lv. 78 · 4th (E) · Humanoid
HP 360 000Attack* 120 000 · Defence* 3 000Attack element: Fire · AggressiveWhere: Caravan's Time and Space



lv. 78 · 4th (E) · Humanoid
HP 360 000Attack* 120 000 · Defence* 3 000Attack element: Fire · AggressiveWhere: Caravan's Time and Space



lv. 79 · 3rd (H) · Humanoid
HP 540 000Attack* 160 000 · Defence* 4 000Attack element: Fire · AggressiveWhere: Caravan's Time and Space



lv. 79 · 3rd (H) · Humanoid
HP 540 000Attack* 160 000 · Defence* 4 000Attack element: Fire · AggressiveWhere: Caravan's Time and Space



lv. 80 · Pit boss (B) · Humanoid
HP 5 400 000Attack* 1 500 000 · Defence* 8 000Attack element: Fire · AggressiveWhere: Caravan's Time and Space
Found: 12
Numbers: the server's monster table. Checked against the game client: level 1 722 / 1 722, class 1 722 / 1 722, HP 1 713 / 1 722 (the rest differ only by rounding). * Attack and defence are the server's base values — the client has no such field, so they are not checked against the game. Class, family and element are the game's own words from the target window. Where: the maps' spawn files; dungeon and event monsters are not there.












