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Rage siecle

lv.68ClassAce (A)FamilyMutantHP22 958Attack*121 665Defence*2 720
Fire20Aqua20Terra20Wind20

Stats

Aggressive
yes
Social*
asks for help 100 · helps 100
Attack speed*
once in 1,5 s
Running speed*
5 · in battle 8
Attack type
melee
Attack element
Fire
Attack range
25
Sight*
170
Minions
—
Evasion / defence tanks
—
Debuff
—
Defence skills
—

Forces and skills

  • Weakness Force 7 — Weakens the target's armor, temporarily decreasing defense power.

Loot

The chance per kill — for a player of the monster's level, without loot boosters. If the player is above the monster, the chance is lower: 3 levels above — about half, 8 and more — about 18 times lower.

39 % · each of 3

* — a number from the server table that the client does not have: not checked against the game. Level, class, HP and attack range agree with the client. «—» — the game tables do not have it: there is no «tanks» field, and forces are not split into debuffs and defence (all forces are listed). The loot chance is counted from the loot tables the way the game server rolls them: how many times each group is rolled, its chance and which item of it is picked. Not checked in the game. Model in the client: LOSSMUTANT.BN, LOSSMUTANT.MSH.